Mulhorand 4: Old Empires
Dancelap and Vianti are lost. Looking for Calimport, they instead find themselves in the Capital city of Skuld. An opportunity and new acquaintances arise which point them back North with a mysterious, powerful--and heavy--book in their possession. Unfortunately, they’re not the only ones interested, pitting them against Zhentarim and Red Wizards along the way.
Episode 6: Queen Without a Crown
The party follows Chava’s lead and heads towards town. On their way they encounter some wolves in the woods, but Granny has exactly no time for their BS and sends them on their way. They leave the woods and meet the glamorous Lady Akriel and almost get in a barfight with a mouthy tiefling. Akriel tells them she can get them home if they get her a fancy crown, and our party agrees because they’d probably agree to do anything if it meant getting them the hell out of Kartakass.
Episode 5: G.O.A.T. Ball
We join our heroes as they face down the deadly and (alleged) cheaters, the Sea Devils, in an action-packed game of G.O.A.T. Ball. Watch as Vinnie and Mote knock down all that oppose them! See Storm of Stars masterfully conduct the crowd! Look as Nella dodges and weaves her way past the Sea Devils to victory!
Our Water Plane adventure continues as our heroes set themselves to the task of getting rid of a belligerent cleric. Unfortunately, she seems content to not go quietly. But there’s nothing for it, as the party must travel beneath the waves to the sister city of Flotsam and root out the cult of Olhydra or be stuck here forever.
Episode 5: This Old House
The party encounters a new friend named Chava! Together they work their way through the mayor’s manor and run into Yuri, who does not have all his ducks in a row – probably from all the paint he keeps eating. They confer with him in his ceiling-based office and confirm their suspicions about the plant-monster coming from the rock. They also discover that the rock itself might be dangerous, so they haul ass across town to save the guards they’d handed it to. They get the rock and use a completely unimportant sword to destroy all remnants of the space dangers!
The Water Plane is acting up of late. It seems… hungry? Our heroes must navigate the local politics of the town of Flotsam in their search for the cause or a way home. They are tasked to investigate a possible cult of Olhydra, the Crushing Wave. First they will have to gain entrance to the sister city below the surface. Which means they will have to negotiate with the local hag. But what will she ask in return?