Mulhorand 4 Episode 5: Burn Bright
For the Kids! This is the fun group right? Vianti unlocks some dark secrets about his already dark past, and the party deals with what it all means. Also they've picked up a few new (temporary?) residents. Hopefully in Kayden's case *very* temporary. DEUCES!
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Mulhorand 4: CaBOOret
The Gang Buy a Bar. Problem is, it’s haunted AF. Sassy, Classy, Brassy and Back-up must solve a murder mystery and resolve the final request of these lingering spirits. All while getting their Cabaret, The Kissed Coin, up and running for an opening night you won’t want to miss! Bring the family! Two drink minimum. Mulhorand 4: Sold!
Sassy, Classy, Brassy and Back-up return to so-called civilization as they arrive in Waterdeep with their burdensome book burning a hole in their pockets. In their quest to find a buyer, enemies are made and a dream comes true. All while making endless jokes to make the DM blush. The team acquire some Real Estate, but the previous occupants may not be done with the place just yet. Mulhorand 4: Shadowfell Games
Sassy, Classy, Brassy and Back-up continue their trek North, making camp for the night. Some local archeologists seem to be in over their heads and members of their team have gone missing in a mysterious ruin. Our heroes are more than up for the task as they reinvent the dungeon crawl and always, always use their FULL movement. They just have to be careful not to activate any trap cards. Mulhorand 4: Old Empires
Dancelap and Vianti are lost. Looking for Calimport, they instead find themselves in the Capital city of Skuld. An opportunity and new acquaintances arise which point them back North with a mysterious, powerful--and heavy--book in their possession. Unfortunately, they’re not the only ones interested, pitting them against Zhentarim and Red Wizards along the way. |
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